P+ - Donkey Kong - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  2. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  6. CallEveryFrame { thread_id: 9, script: 0x2dc58 }
  7. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: InternalConstantInt (0xfac) }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(0)] }
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialHi)
      4. else
        1. ChangeSubactionRestartFrame(SpecialHi)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. if ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(58)))
        1. DeleteAllHitBoxes
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. DisableInterrupt(10000)
      2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
      3. SetEdgeSlide(Airbourne)
      4. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
      5. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirHi)
      6. else
        1. ChangeSubactionRestartFrame(SpecialAirHi)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script